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torlok 2 hours ago [-]
I maybe be a complete moron not familiar with Github, but I wanted to have a look at the code and it took me solid 5 minutes of going through the website searching for a link to the repository, and the only one I eventually found was when I scrolled to the bottom and clicked the Github icon. Removing the path from https://eliemichel.github.io/LearnWebGPU/index.html leads to 404, no idea why that doesn't just lead to https://github.com/eliemichel. Don't know if it's just me, but I get unreasonably frustrated by things like this.
Pretty sure it's because GitHub allows the user to put content at the root of that URL. And it's an entirely separate domain to avoid cookie stealing or whatever.
minraws 2 hours ago [-]
Nicely built resource, found a couple of nits but pretty good starting point.
Although I feel like unless you need to specifically target web or extensive cross platform support, a better alternative for a higher level framework/library is nvrhi. Especially for C++ developers.
And I feel like if you are making for cross platform or web you are likely using Rust or writing your own game engine/library maybe I view of the ecosystem is skewed.
reactordev 2 hours ago [-]
nvrhi is pretty freaking awesome but it doesn’t work on Mac. WebGPU can using Metal, nvrhi would need MoltenVK layer on Mac. Other than that, yes nvrhi
minraws 22 minutes ago [-]
I mean it officially works with MoltenVK on Mac, they have been open to accepting fixes and patches regarding Apple/Mac specific stuff. So I don't think the won't work on Mac argument works.
But it's definitely not very mobile devices ready, you can get it to work though.
Pretty sure it's because GitHub allows the user to put content at the root of that URL. And it's an entirely separate domain to avoid cookie stealing or whatever.
Although I feel like unless you need to specifically target web or extensive cross platform support, a better alternative for a higher level framework/library is nvrhi. Especially for C++ developers.
And I feel like if you are making for cross platform or web you are likely using Rust or writing your own game engine/library maybe I view of the ecosystem is skewed.
But it's definitely not very mobile devices ready, you can get it to work though.